Monthly Archives: February 2022

For the layman – How 3D Rendering Works. Part 8: Rendering

[ about a 20 min. read ] In the previous article we discussed lighting. Specifically techniques and methods you have available to light your scene. But what exactly is light in a 3D scene? How does a 3D render software actually go from a lit scene to a final image? Well this is what we […]

For the layman – How 3D Rendering Works. Part 7: Lighting

[ about a 20 min. read ] In the previous articles I discussed Camera & Composition. In this article I want to discuss light and lighting techniques in 3D scenes. Now composition and lighting are of course very intertwined. As in the previous article I discussed some key aspects in lighting with regards to composition. […]

For the layman – How 3D Rendering Works. Part 6: Composition

[ about a 25 min. read ] In the previous article I talked about the camera. I discussed the creative options we have at our disposal to set up our shot. Those options were basically already part of setting up the composition. But I also mentioned that camera and composition are very intertwined. In this […]

For the layman – How 3D Rendering Works. Part 5: Camera

[ about a 15 min. read ] In the previous article I talked about UV mapping. what it exactly is and how it influences texturing. In this article however we are going to address a whole different topic. We are going to talk about the camera. The camera is very intertwined with composition, but to […]